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- ddddeeeepppptttthhhhccccuuuueeee((((3333GGGG)))) ddddeeeepppptttthhhhccccuuuueeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ddddeeeepppptttthhhhccccuuuueeee - turns depth-cue mode on and off
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ddddeeeepppptttthhhhccccuuuueeee((((mmmmooooddddeeee))))
- BBBBoooooooolllleeeeaaaannnn mmmmooooddddeeee;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_o_d_e expects either TRUE or FALSE.
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- TTTTRRRRUUUUEEEE turns depthcue mode on.
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- FFFFAAAALLLLSSSSEEEE turns depthcue mode off.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ddddeeeepppptttthhhhccccuuuueeee turns depth-cue mode on or off. If depth-cue mode is on, all
- lines, points, characters, and polygons are drawn depth-cued. This means
- only the z values and the range of color values specified by llllsssshhhhaaaaddddeeeerrrraaaannnnggggeeee
- or llllRRRRGGGGBBBBrrrraaaannnnggggeeee determine the color of the lines, points, characters, or
- polygons. The z values, whose range is set by llllsssseeeettttddddeeeepppptttthhhh, are mapped
- linearly into the range of color values. In this mode, lines that vary
- greatly in z value span the range of colors specified by llllsssshhhhaaaaddddeeeerrrraaaannnnggggeeee or
- llllRRRRGGGGBBBBrrrraaaannnnggggeeee.
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- In color index mode, the color map entries specified by llllsssshhhhaaaaddddeeeerrrraaaannnnggggeeee
- should be loaded with a series of colors that gradually increase or
- decrease in intensity.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- lRGBrange, lsetdepth, lshaderange
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- BBBBUUUUGGGGSSSS
- On Impact ddddeeeepppptttthhhhccccuuuueeee does not work in Color Index mode. It will always
- force GGGGOOOOUUUURRRRAAAAUUUUDDDD, shading to be on. On Impact and Infinite Reality ddddeeeepppptttthhhhccccuuuueeee
- will not work with a singular MMMMPPPPRRRROOOOJJJJEEEECCCCTTTTIIIIOOOONNNN matrix.
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- PPPPaaaaggggeeee 1111
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